Worlds
10 worlds and a secret one. Pick a world to see its map, its boss and every level.


World 1
Sunny Meadows
Green hills where Pip learns to run, jump and stomp.
Pip's adventure starts in the sunny meadows of Spool Island. Bump Bonus Blocks, carry Calibration Cubes and peek down clear tubes for bonus rooms. A secret exit leads to the Blueprint Workshop, home of the Blueprint Switch.
In this world
The basics: Bonus Blocks, Calibration Cubes, clear tubes, moving and falling platforms, springs, and the Blueprint Switch that makes dotted blue blocks solid everywhere.
Levels 6
- 1-1 Sunny Start
- 1-2 Bead Burrow
-
1-3
Breezy Bluffs

- 1-S Blueprint Workshop Secret path
- 1-4 Hopscotch Hills
-
1-F
Gear Gremlin's Fort


World 2
Bramble Farm
Hedges, scarecrows and a barnyard full of bounce.
Bramble Farm is where Pip first finds Glider Wings. Bounce blocks and springs fill the barnyard, Spool Cannons fire darts, and Maze Craze is a real hedge maze full of doors. Its secret exit leads to a Sky Lift.
In this world
Glider Wings (hold Jump while falling to float), Spool Cannons, bounce blocks and springs, and doors in the hedge maze.
Levels 4
- 2-1 Hedgerow Hustle
- 2-2 Barnyard Bounce
-
2-3
Maze Craze

-
2-F
Rusty's Fort


World 3
Splash Coast
Sandy shores, tide pools and a dive under the sea.
Pip takes to the water on Splash Coast. Swim through the coral reef, hop along the piers and watch out for Gulpers below. A key hidden in Coral Dive opens the way to a secret lighthouse.
In this world
Swimming: tap Jump to swim up. Watch for spiky urchins and Gulpers.
Levels 5
- 3-1 Sandy Shores
-
3-2
Coral Dive

- 3-L Lighthouse Leap Secret path
- 3-3 Pier Pressure
-
3-F
Shelly's Sea Fort


World 4
Crystal Mines
Glittering tunnels deep under the island.
The Crystal Mines glimmer in the dark. Stringers bob from the ceiling, hot plastic drips from above, and molten pits wait below. Climb vines and lifts all the way up the crystal shaft.
In this world
Hot drips and molten plastic, Stringers on their threads, and a long vine climb.
Levels 4
- 4-1 Glimmer Tunnels
-
4-2
Drip Drop Depths

- 4-3 Crystal Climb
-
4-F
Rexinold's Fort


World 5
Maker Workshop
A busy workshop of conveyor belts and heavy presses.
In the Maker Workshop, conveyor belts carry Pip along and whole gangs of Presses slam down. Their tops are safe, so hop on and ride. Lifts climb the giant spool shelves, and a key waits on the very top shelf.
In this world
Conveyor belts, Presses you can ride on top of, and lifts up the spool shelves.
Levels 4
- 5-1 Workbench Way
- 5-2 Press Gang
-
5-3
Spool Ladder

-
5-F
Sparky's Fort


World 6
Tangle Peak
The climb to Baron Spaghetti's Print Tower.
Baron Spaghetti's tower looms over Tangle Peak. On Spaghetti Cliffs the wind pushes the screen along, so keep moving. At the very top of the Print Tower, the Baron is waiting.
In this world
An auto-scrolling level where the screen keeps moving, plus Tangle Wisps and Knot Knights.
Levels 3
- 6-1 Tangled Trail
- 6-2 Spaghetti Cliffs
-
6-C
Baron's Print Tower


World 7
Frosty Filament Peaks
Slippery ice and wobbly icicles high in the mountains.
The Baron escaped to his factory, and the way there leads over the frosty peaks. Blue ice is slippery, so let go of the arrows early to stop. Icicles wobble before they drop, so keep moving.
In this world
Slippery blue ice and falling icicles.
Levels 4
- 7-1 Snowdrift Stroll
-
7-2
Icicle Alley

- 7-3 Frostbite Ridge
-
7-F
Sunny's Ice Fort


World 8
Neon Circuit City
A glowing city that moves to the beat.
In Neon Circuit City, red and blue blocks take turns being solid. Listen for the tick-tick, then hop to the other colour. Conveyor belts join in, because the factory district never sleeps.
In this world
Beat blocks: red and blue blocks swap on every beat, with a tick-tick warning first.
Levels 4
- 8-1 Circuit Street
-
8-2
Beat Block Boulevard

- 8-3 Conveyor Chaos
-
8-F
Volt's Fort


World 9
Spool Jungle
Giant leaves, hungry plants and an old spool temple.
Spool Jungle is full of giant leaves. Land on a bounce leaf and hold Jump for a huge boing, or ride a lift leaf up to high ledges. Deep in the trees, an old spool temple has been swallowed by the jungle.
In this world
Bounce leaves and lift leaves that rise while you stand on them.
Levels 4
- 9-1 Leafy Lift-Off
-
9-2
Chomper Canopy

- 9-3 Vine Temple
-
9-F
Moss's Fort


World 10
The Tangle Factory
The Baron's factory, where everything comes together.
Baron Spaghetti's Tangle Factory mixes everything Pip has learned: ice, beat blocks, leaves and conveyor belts. Purple sparkly air is low gravity, so jump inside it and float sky-high. In the Heart of the Factory, the Baron waits in his Tangle Mech.
In this world
Low-gravity fields, plus ice, beat blocks, leaves and conveyors from earlier worlds.
Levels 4
- 10-1 Factory Floor
-
10-2
Zero-G Assembly

- 10-3 Tangle Works
-
10-C
Heart of the Factory


Secret world
The Cloud Shelf
A secret world above the clouds, for players who find the hidden exits.
Only the cleverest makers find the Cloud Shelf. Secret exits in Worlds 2, 4 and 5 lead to Sky Lifts that carry Pip up here, and the last one rides down to Tangle Peak. Climb the sky, race the stars in Rainbow Run, and hop the Starlight Steps.
In this world
Sky-high platforming with Glider Wings in the bonus blocks, and Rainbow Run, where the screen keeps scrolling.
Levels 3
- S-1 Comet Climb
- S-2 Rainbow Run
- S-3 Starlight Steps






























































