
Pip
Player 1
A cuddly blue maker bear from Spool Island who loves building things with the Great Printer.
Tip Hold Run to go faster and hold Jump to jump higher. He can also stomp, swim, climb vines and carry things.
Everyone Pip meets on Spool Island, from his best friend to the grumpiest bosses.

Player 1
A cuddly blue maker bear from Spool Island who loves building things with the Great Printer.
Tip Hold Run to go faster and hold Jump to jump higher. He can also stomp, swim, climb vines and carry things.

Player 2
Pip's best friend: a sage-green raccoon inventor with maker goggles and a pouch full of parts that may or may not belong to anything. Motto: "What if we tried...?"
Tip A second player holds Start (or Right Ctrl on a shared keyboard) to join. Stand on each other's heads, carry and throw each other!

Wise old helper
The wise old gnome who keeps the Great Printer humming. His tall hat is a real printer nozzle!
Tip Visit his huts on the map for tips, an extra life and his shop.
Baron Spaghetti has wrapped them in tangle cocoons. Each one waits at the end of a fort.

Rescued in World 1, Gear Gremlin's Fort
A clanky, cheerful gear-bot who can fix anything with a twist of a wrench.
Gift A Spark Costume for your Power-Up Pouch.

Rescued in World 2, Rusty's Fort
A quick little fox cub who knows every shortcut through the farm hedges.
Gift Two extra lives.

Rescued in World 3, Shelly's Sea Fort
A gentle snail whose shell is a spool of orange filament. Never, ever in a hurry.
Gift Forty beads.

Rescued in World 4, Rexinold's Fort
A happy purple dinosaur in a maker T-shirt. Loves shiny crystals and big hugs.
Gift A Shield Spool for your Power-Up Pouch.

Rescued in World 5, Sparky's Fort
A baby dragon whose tiny flame keeps the print bed nice and warm.
Gift Three extra lives.

Rescued in World 7, Sunny's Ice Fort
A sunshine-yellow bear who can cheer up anyone, even on the coldest mountain.
Gift Glider Wings for your Power-Up Pouch.

Rescued in World 8, Volt's Fort
A little robot pup with a light-bulb tail, always having a bright idea.
Gift A Shield Spool for your Power-Up Pouch.

Rescued in World 9, Moss's Fort
A chubby frog with a leafy hat and a backpack full of seeds.
Gift Fifty beads.

The villain
Boss of World 6, Baron's Print Tower, and the final battle in World 10
The silly villain who tangled the Great Printer. Twirls his moustache a lot.
Tip He floats out of reach and throws tangle balls. Stomp him while he's dizzy on the ground.

Boss of World 1, Gear Gremlin's Fort
A huge, grumpy ball of tangled spaghetti filament. Guards Gear Gremlin's Fort.
Tip Stomp it while it walks. When it rolls it's spiky, so jump over it!

Boss of World 2, Rusty's Fort
A giant robo-hen who took over Rusty's Fort. Lays rolling eggs!
Tip Stomp her while she walks. After a hit she runs around in a flap. Stay clear and jump over her eggs.

Boss of World 3, Shelly's Sea Fort
A bossy crab captain guarding Shelly's Sea Fort.
Tip Claws up means no stomping. Let him charge into a wall. Then he's dazed and you can stomp him!

Boss of World 4, Rexinold's Fort
A grumbly giant of rock and crystal deep in Rexinold's Fort.
Tip Too spiky to stomp normally. After he slams the floor and crystals fall, he's stunned. Stomp him then!

Boss of World 5, Sparky's Fort
A runaway printer that rides the rafters of Sparky's Fort, printing trouble.
Tip Dodge the glue and printed Blobbits. When it sinks down to print, stomp its head!

Boss of World 6, Baron's Print Tower, and the final battle in World 10
The silly villain who tangled the Great Printer. Twirls his moustache a lot.
Tip He floats out of reach and throws tangle balls. Stomp him while he's dizzy on the ground.

Boss of World 7, Sunny's Ice Fort
A huge fluffy yeti of knitted yarn, guarding Sunny's ice fort.
Tip He throws snowballs, then charges. When he bonks the wall he sits dizzy. Stomp him! Watch for falling icicles.

Boss of World 8, Volt's Fort
A walking arcade cabinet with a very bad attitude, ruling Volt's fort.
Tip After firing a volley of pixel invaders he overheats. Stomp him then!

Boss of World 9, Moss's Fort
A giant beetle with a horn like a bulldozer blade, in Moss's fort.
Tip Let it charge into a wall: it flips onto its back. Stomp its belly!

Final boss of World 10, Heart of the Factory
Baron Spaghetti's walking robot suit, deep in the Tangle Factory.
Tip After it leaps and slams down, the cockpit pops open. Stomp it! Then the Baron himself jumps out!
Every enemy from Pip's Field Guide, grouped by the world where Pip first meets them.

A grumpy blob of melted plastic from a print that went wrong.
Tip Stomp it to make it dizzy, then hold Run to pick it up and throw it!

A beetle whose shell warped off the print bed. Turns around at ledges.
Tip Stomp it and it curls up. Kick the shell, or carry it and throw it at other enemies.

Covered in spiky support material. Ouch!
Tip Never stomp a Burr. Throw hot glue, a shell or a cube at it, or just jump over.

A stringy spider that bobs up and down on a thread of filament.
Tip Wait for it to rise and dash underneath, or stomp it.

A fluffy dust moth that flutters back and forth.
Tip Time your jump and stomp it from above.

A little robot on a big spring that hops toward Pip.
Tip Stomp it while it's on the ground between hops.

A heavy print head that slams down when Pip walks underneath.
Tip Get it to slam, step back, then hop over it while it rests. Its top is safe to stand on!

A ceiling nozzle that drips blobs of hot plastic.
Tip Watch the rhythm and run through between drips.

A busy little bee wound from yellow filament. Loops through the meadow air.
Tip Watch its figure-eight, then stomp it on the low part of the loop.

A roly-poly print that curls into a ball when it spots Pip.
Tip It curls up before it rolls. Stomp it while it walks; once it's rolling, jump over it!

A cannon made from a big spool. Fires filament darts at Pip.
Tip The darts can be stomped. You can stand on top of the cannon.

A wind-up chick that hops around the farm pecking at everything.
Tip Stomp it between hops.

A scarecrow made of spare parts that flings seeds at Pip.
Tip Seeds fly in an arc. Duck under or hop over them, then stomp the Slinger.

A pufferfish shaped like a printer nozzle. Patrols the water.
Tip Swim around it, or stomp it if you can get above it.

A snappy beach crab with oversized claws.
Tip When its claws are up it can't be stomped. Wait for them to drop!

A wobbly jelly that drifts up and down on the current.
Tip Learn its bob and slip past while it's high.

Sleeps upside-down on the mine ceiling and swoops at anyone below.
Tip Walk under it to make it swoop, then stomp it on the way back up.

A glowing mite that ducks into its spiky crystal shell every few seconds.
Tip Only stomp it while it's out of its shell.

A loose screw that boings all over the workshop.
Tip Time a stomp at the top of its bounce.

A tiny flying drill that dashes straight at Pip.
Tip Too pointy to stomp! Jump over it when it charges.

A ghostly puff of tangled thread that drifts through walls after Pip.
Tip It's slow. Keep moving, or stomp it.

One of the Baron's guards, holding a spool-lid shield.
Tip The shield blocks hot glue from the front. Stomp from above or hit it from behind.

A penguin in a knitted scarf who loves a good belly-slide.
Tip When it spots you it slides fast. Hop over, or stomp it.

A grumpy snowball that rolls after Pip, faster and faster.
Tip Stomp it before it picks up speed, or melt it with hot glue.

A sharp icicle hanging from frosty ceilings.
Tip It wobbles before it falls. Keep moving!

A neon firefly robot that drifts in waves.
Tip Every few seconds it crackles with sparks. Stomp it between sparks.

A pixel gremlin that blinks a few steps closer when you're not looking.
Tip It always lands on solid ground. Stomp it!

A twisty snake made of jungle vine.
Tip It lunges when you get close. Stomp it while it's coiled up.

A hungry plant that snaps open and shut.
Tip Only stomp it while its mouth is closed!

A walking printer that prints Blobbits.
Tip Stomp it before it prints a whole crowd.

The Baron's toughest guard, with a spool-lid shield.
Tip Takes two stomps. Its armour is too thick for hot glue!

Safety first! A bright yellow maker's helmet.
Tip Lets Pip take one hit, and lets him smash Layer Bricks with his head.

A cosy hot-end onesie with a real nozzle hood.
Tip Press Run to throw bouncing blobs of hot glue at enemies.

Light 3D-printed wings.
Tip Hold Jump while falling to float gently across big gaps.

A spool of glittering rainbow filament.
Tip A few seconds of sparkly invincibility. Run into enemies to bowl them over.

A tiny, huggable Pip.
Tip Gives an extra life!

Shiny plastic beads, scattered all over Spool Island.
Tip Collect 100 beads for an extra life.

Rare golden filament. Three are hidden in every level.
Tip Look high, look low, and peek into bonus rooms. Already-found spools look see-through.

A little printer block full of surprises.
Tip Bump it from below for beads or a power-up.

A brick printed in stacked layers.
Tip Wear the Hard Hat to smash it, or throw a cube or shell at it.

A chunky test cube from the printer.
Tip Stand on it, or hold Run to pick it up. Let go to throw it. It smashes bricks and bonks enemies.

A see-through filament tube.
Tip Press Down on top to travel through it, often to a bonus room!

A flag halfway through many levels.
Tip Touch it, and if you lose a life you'll restart here. It also gives you a Hard Hat.

A golden key with a spool-shaped handle.
Tip Carry it to the Secret Door to open a hidden exit.

A glowing door hidden somewhere in a few special levels.
Tip Bring the key here to find a secret exit. Map dots with a sparkle have one.

A big blue button in the Blueprint Workshop.
Tip Jump on it to print every blueprint block on the island.

Slippery blue ice from Frosty Filament Peaks.
Tip Pip slides on it: let go of the arrows early to stop where you want.

Red and blue blocks in Neon Circuit City that swap places on every beat.
Tip Listen for the tick-tick, then hop to the other colour as it turns solid.

A giant springy jungle leaf.
Tip Land on it and hold Jump for a huge boing.

A broad leaf that floats upward while you stand on it.
Tip Ride it up to high ledges; it sinks back down when you step off.

Purple sparkly air in the Tangle Factory.
Tip Jump inside it and you float sky-high. Great for reaching secrets!

A cosy workshop with a big friendly printer. One in every world.
Tip Play "Print it!": time each layer to print a power-up for your Power-Up Pouch. Each printer works once, then gets one refill when you beat that world's boss.

Pip's bag of spare power-ups. Holds up to nine of each.
Tip Open it from the map menu to wear a costume before a level, or move an item into your reserve box.