
Changelog
What changed in each beta build, newest first.
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v0.13.1 Latest Optional playtest data sharing
Testers can now help find the tricky spots.
- The first time you open the game, it asks if you'd like to send anonymous play data: which levels you play, where you lose a life or a power-up, and how long levels take. No names or personal details are sent.
- Turn it on or off any time in Options ("Send play data"). While it's on, Options also shows a short tester ID you can share if you report a problem.
- If you're offline, the data waits on your computer and is sent next time.
Everything from 0.13.0 is included, and your saves carry on.
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v0.13.0 Big polish update
A big polish update across the whole game: fairer, clearer, smoother and better looking.
Fairer and friendlier
- Enemies wait at the start of a level and after a respawn (until you move, up to 3 seconds), and Pip gets 2 seconds of safety after coming back.
- New openings for 1-1 and 2-1, and signs now come before the things they explain.
- More checkpoints: long levels in Worlds 6 to 10 get a second one, and every fort and the final factory have one shortly before the boss. Rainbow Run has a checkpoint too.
- New files offer Gentle mode first. You can switch any time in the map menu.
- A clean stomp can no longer hurt you a moment later, ice is less slippery, and you get a little more time to jump after running off a ledge.
- Pillbugs curl up before they roll, Glitches can't pop up on top of you, and Snowballs can now be stomped.
- New hint signs for the secret keys in 2-3, 3-2 and 5-3.
Fixed
- Riding the Sky Lift from the Cloud Shelf no longer cuts you off from Worlds 2 to 5.
- The final battle could freeze if Pip touched the Baron as he burst out of the mech.
- The Blueprint Workshop (1-S) can be replayed to collect golden spools you missed.
- Map paths follow straight presses on the keyboard and D-pad.
- In co-op, the secret key is no longer lost when the player carrying it falls.
- Spool Cannon darts no longer fly through walls, and you can't walk through cannons.
- Auto-scrolling levels: you can't run off the right side of the screen, and a checkpoint respawn starts the screen there.
- The golden spool counter and the secret exit celebration work properly.
- Dozens of smaller fixes to bosses, enemies, platforms and saves. Saves are now written safely with a backup.
Looks and feel
- Blue skies, backgrounds without mirrored seams, and bottomless pits that look like pits.
- Each fort's boss room now looks out over its own world.
- Cleaner menus, framed story pictures, a clearer controls card, real volume sliders, and the mouse works on menus.
- Animated conveyor belts, proper water surfaces, softer low-gravity fields and cleaner sprite edges.
- Smoother movement on 75, 120, 144 and 165 Hz screens, and the camera shows where you're landing when you fall.
- Rainbow Run has its own music.
- The game starts fullscreen, shows its version on the title screen, and the install is about 80 MB smaller.
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v0.12.1 Falling platform fix
- When a falling platform dropped away and came back, it could lift Pip from the ground below straight back onto it. You'd notice it on the secret key ledge in 4-2 Drip Drop Depths and on the climb in S-1 Comet Climb. Now Pip stays where he is.
Your saves carry on.
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v0.12.0 Clearer maps and a signed Mac version
- The Mac version is now signed and notarized by Apple, so it opens without a security warning.
- World maps: no more crossing or hidden paths. On World 2, the Printer Workshop moved up by the windmill and the secret Sky Lift now sits inside the hedge maze. A few stops on Worlds 1, 4, 10 and the Cloud Shelf moved out from under the info panel.
- Exits on solid ground: every finish arch and secret door now stands on solid land (3-L, 4-2, 4-3, 9-2 and 10-2).
- Checkpoints: fixed one buried in a platform in 9-2, and four that sat right on a ledge edge (1-4, 2-1, 3-3 and 6-1).
- A few enemies, a sign and a golden spool that were stuck inside platforms now stand on top.
- Cloud Shelf: players found Starlight Steps harder than Comet Climb, so they swapped places. Comet Climb is now S-1 and Starlight Steps is S-3. If you'd already cleared one of them, that clear now shows on the other level.
Your saves carry on.
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v0.11.0 Worlds 7 to 10
The adventure doubles! Baron Spaghetti escapes his tower and retreats to his Tangle Factory for the real final battle.
- Four new worlds, each with three levels, a boss level, a secret exit, a Printer Workshop and its own music:
- 7, Frosty Filament Peaks: slippery ice and falling icicles. Boss: the Yarn Yeti. Rescue Sunny.
- 8, Neon Circuit City: red and blue beat blocks swap on every beat (listen for the tick-tick). Boss: the Cabinet King. Rescue Volt.
- 9, Spool Jungle: giant bounce leaves and lift leaves. Boss: the Bulldozer Beetle. Rescue Moss.
- 10, The Tangle Factory: floaty low-gravity fields plus everything you've learned. Final boss: the Tangle Mech, then the Baron himself.
- Eight new enemies, a new story scene, Field Guide pages for everything, and new friends in the village.
- 45 levels, 54 exits and 135 golden spools in all.
Your saves carry on. If you've already beaten the Baron's tower, the path to World 7 is open on the World 6 map.
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v0.10.0 Widget joins
Widget joins the adventure!
- Widget, Pip's raccoon best friend, is player 2. A second player holds Start on their own controller (or Right Ctrl to share the keyboard) on the map or in a level to drop in.
- Co-op tricks: stand on your partner's head to reach high places, pick each other up and throw (hold Run, let go), and press Jump to wriggle loose.
- Power-Up Pouch and a Printer Workshop in every world, with the Print it! mini-game.
- Maker Village with gifts from your friends, the Nozzle Gnome's shop (with hints), a Wardrobe of colours for Pip, an Art Gallery and the Golden Loom bonus level.
- A boss for every world, two new enemies per world, a theme for every boss and longer music.
- Pause menu: Retry Level and a Controls card.
Fixed
- Boss room doors stay shut until the boss is beaten.
- No enemies waiting right at checkpoints, and the floating checkpoint in Starlight Steps is fixed.
- Coral Dive's last tube is easy to enter while swimming, and you no longer bounce straight back into tubes.
- Smoother movement on the sea floor, Pip lines up with vines, and hot glue works underwater.
- Info pop-ups moved to the top of the screen so they don't hide enemies.
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v0.9.0 First playtest build
The first playtest build of Pip's Tangle Trouble: six worlds plus the secret Cloud Shelf, a different boss in every world, the Maker Village and the Golden Loom bonus level.
- Controls are in the pause menu, the map menu and Options (keyboard or controller).
- Saves stay on the computer you play on.
- Fixed: respawning at the checkpoint in Starlight Steps no longer drops Pip into a pit.




